Fun With Procedural Images part 2

I’d love to say that the reason I haven’t made any posts for the past week is because I’ve been hard at work on my game engine, but no.  Actually what happened is that I started watching Breaking Bad, and while it wasn’t good enough that I would recommend it to anyone, it wasn’t bad enough for me to abandon it, either.

But that’s unimportant.  This post is in the “Programming” category, which means we’ll be talking about programming!

So as you can probably guess from the incredibly dry and unreadable last post, I’m not terribly happy with parts of my image generation library.  It’s monolithic, messy, disorganized, difficult to maintain, and lacking certain key features.  When faced with a challenge like this, most programmers…

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