Let’s Make an RPG Part 3: Balancing Point

So in my all-fired-up push to get pen to paper, I neglected to mention something VERY KEY to tabletop RPGs, and in fact, gaming in general: Balance.  Specifically, how you balance the overall power level of your characters.

There are a few ways to do this.  D20 and Palladium both promote a dice-rolling system wherein a character’s stats are determined randomly.  That’s fun and all, but let’s be honest, it’s fun for about the first 6 characters you make, after which you realize that the dice aren’t going to turn you into a god every time, or may give you a really awkward stat loadout.  “Well I could use a little extra Wisdom and I don’t need quite that much Dexterity, but all I’ve got here are a bunch of 16s and 11s.”(in D20, stats run from 3 to 18, though it’s incredibly rare to see a character with a single stat below 10, which is average.)

If only there were some way to trade points from one stat into another.  Some sort of… “Point Buy” system.

I said Point Buy, not Best Buy!

I said Point Buy, not Best Buy!

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Let’s make an RPG: Part 1

May as well use that Tabletop Gaming category, right?

A noble band of four stalwart heroes

A noble band of four stalwart heroes

This is actually a project I’ve been on for several years.  And yes, like anybody else who has ever tried to make their own Dungeons and Dragons clone, the first draft was as unplayable as it was uninspired.

The second wasn’t much better.

But it’s been a couple of decades since then, I’ve played a few different systems, studied even more, and had a lot of fun in the meantime.  I think I may actually have a solid concept, for a change.

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