Kerbal Space Program 0.23 is set for release TOMORROW(Tuesday, December 17), and it’s going to completely overhaul a few things, like how SCIENCE! works. This will be the last update for my 0.22 LP. Maybe the next one will go better.
Anyway, when we last left our heroes, they had accumulated this much SCIENCE!
Filling out the tech tree rather nicely.
There are a couple of things that I just unlocked, which are REALLY COOL!
When we last left our intrepid heroes, they had earned this much SCIENCE!
The tech tree so far
Oh look, only 70 more SCIENCE! until solar panels! And I just unlocked the Science Jr. module!
When we last left our intrepid Kerbals, Jebediah had just gathered me some Science! Where exactly he got it from is largely irrelevant.
Science to SPEND!
The important part is that we’ve got some science. So let’s start spending that science.
This is Kerbal Space Center.
Where the magic happens!
I’ve been messing around with Campaign mode in 0.22, and suddenly thought “Hey, I should use this for blog material!”
And so here we are. This is Kerbal Space Program:
Kerbals. Space. Program. It’s all there.