Clockwork Gremlin plays Kerbal Space Program Part 2: Sub-Orbital

When we last left our intrepid Kerbals, Jebediah had just gathered me some Science!  Where exactly he got it from is largely irrelevant.

Science to SPEND!

Science to SPEND!

The important part is that we’ve got some science.  So let’s start spending that science.

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Fun with Procedural Images: Back to Square One.

November 1-3 this year, there was an event called the Colorado Springs Startup Weekend.  It’s not annual, because there were two this year, but this was the second one.  I perhaps was not the kind of person they usually expect to have there, but I attended with plans to learn about starting a company and maybe show off what I could do, and I achieved everything I had initially set out to do.  OK, mostly.

Most notably, I ended up working on a program that had some rudimentary GUI functionality, which meant I had to refine and learn some new portions of how the user interfaces with the computer.  Particularly, a mouse, and panes.  Hey wait, I can do mouse inputs now!  That means no more of this:

The worst way to make pictures

The worst way to make pictures

It’s time for this!

Click here to get it!

Werkkzeug 4, by Farbrausch, who are awesome.

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Fun With Procedural Images part 2

I’d love to say that the reason I haven’t made any posts for the past week is because I’ve been hard at work on my game engine, but no.  Actually what happened is that I started watching Breaking Bad, and while it wasn’t good enough that I would recommend it to anyone, it wasn’t bad enough for me to abandon it, either.

But that’s unimportant.  This post is in the “Programming” category, which means we’ll be talking about programming!

So as you can probably guess from the incredibly dry and unreadable last post, I’m not terribly happy with parts of my image generation library.  It’s monolithic, messy, disorganized, difficult to maintain, and lacking certain key features.  When faced with a challenge like this, most programmers…

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Dependants and Dependencies

Well I WAS going to come here and make another post about my procedural image system, which of course requires that I finish putting it back together after trying to make it load files properly.  Unfortunately, I also noticed that there was a new version of the D compiler out, so I decided to go ahead and update to that.

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Day Eight!

Your usual host is back any day now!  I know I was bad yesterday, but they had me working a closing shift, followed by an opening shift, which was quite lame and taxing.  But good news!  I finally have time to blog!  Bad news, I have nothing to write about today!

Holy Cats


“This is totally the face you’d make if I had anything useful to say.  You can make it anyway to humor me.”

I think this weekend I will continue on my journey to make a Charmander (not mine, Nintendo’s) hoody!  I’ll let you know later if it doesn’t totally suck.