In the last update, I fixed up the input support, so now I can read the mouse location within a window. Here are the results.
When we last left our intrepid heroes, they had earned this much SCIENCE!
Oh look, only 70 more SCIENCE! until solar panels! And I just unlocked the Science Jr. module!
When we last left our intrepid Kerbals, Jebediah had just gathered me some Science! Where exactly he got it from is largely irrelevant.
The important part is that we’ve got some science. So let’s start spending that science.
This is Kerbal Space Center.
November 1-3 this year, there was an event called the Colorado Springs Startup Weekend. It’s not annual, because there were two this year, but this was the second one. I perhaps was not the kind of person they usually expect to have there, but I attended with plans to learn about starting a company and maybe show off what I could do, and I achieved everything I had initially set out to do. OK, mostly.
Most notably, I ended up working on a program that had some rudimentary GUI functionality, which meant I had to refine and learn some new portions of how the user interfaces with the computer. Particularly, a mouse, and panes. Hey wait, I can do mouse inputs now! That means no more of this:
It’s time for this!
I’ve been messing around with Campaign mode in 0.22, and suddenly thought “Hey, I should use this for blog material!”
And so here we are. This is Kerbal Space Program:
Kerbals. Space. Program. It’s all there.